[Tutorial] Dr. Mundo Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Dr. Mundo jungle 5v5 )

Attack: 61
Defense: 7
Magic: 6
Difficulty: 5
Health: 613
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.67
JUNGLE
- Tier: Off Meta
- Win: 55.00%
- Role: 8.45%
- Pick: 0.28%
- Ban: 2.22%
- Games: 53
- KDA: 2.70
- Score: 51.71
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.
Dr. Mundo Tips (Ally)
- A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
- Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
- Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
Dr. Mundo Tips (Enemy)
- Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
- Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Dr. Mundo Masteries
![]() |
![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() |
![]() Gain Activation Range for CC from allies: 1000 |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Dr. Mundo Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Dr. Mundo Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3300 SELL: 2310 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 0 SELL: 0 |
Dr. Mundo Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. |
![]() Cooldown: 4 Consumable: 0 Range: 975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. |
![]() Cooldown: 17/16.5/16/15.5/15 Consumable: 0 Range: 325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. |
![]() Cooldown: 9/8.25/7.5/6.75/6 Consumable: 0 Range: 0 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health. |
![]() Cooldown: 120 Consumable: 0 Range: 20 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration. |
Dr. Mundo SKINS











Dr. Mundo Counters (Over 50% win rate)

the Shadow of War
Dr. Mundo Countered By (Under 50% win rate)

the Wuju Bladesman

Fury of the North