Champion Info (Dr. Mundo jungle 5v5 patch 12.9)

Attack: 61
Defense: 7
Magic: 6
Difficulty: 5
Health: 583
Move Speed: 345
Armor: 32
Range: 125
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.72
JUNGLE
- Tier: Off Meta
- Win Rate: 47.57%
- Role Rate: 9.67%
- Pick Rate: 0.28%
- Ban Rate: 2.67%
- Games: 2680
- KDA: 2.53
- Score: 53.22
Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun's most infamous asylum. After "curing" the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless "patients" who wander near his office.
Dr. Mundo Tips (Ally)
- A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
- Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
- Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
Dr. Mundo Tips (Enemy)
- Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
- Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 450 true damage to target epic, large, or medium monster or minion. Holds two charges (90s Recharge Time) |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Dr. Mundo Masteries
![]() |
![]() Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions. |
![]() Takedowns restore 12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 5% tenacity plus an additional 2.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. |
![]() |
![]() Gain Activation Range for CC from allies: 1000 |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Dr. Mundo Starting Items (PROBUILD)
![]() BUY: 350 SELL: 140 |
![]() BUY: 150 SELL: 60 |
![]() BUY: 0 SELL: 0 |
Dr. Mundo Recommended Items (PROBUILD)
![]() BUY: 2800 SELL: 1960 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 2900 SELL: 2030 |
![]() BUY: 2700 SELL: 1890 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Dr. Mundo Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. |
![]() Cooldown: 4 Consumable: 0 Range: 975 Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them. |
![]() Cooldown: 17/16.5/16/15.5/15 Consumable: 0 Range: 325 Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 0 Range: 0 Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his missing Health. |
![]() Cooldown: 110 Consumable: 0 Range: 20 Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains bonus Attack Damage and Move Speed, and regenerates a portion of his maximum Health over a long duration. |
Dr. Mundo SKINS











Dr. Mundo Counters (Over 50% win rate)

the Green Father

the Berserker

the Armordillo

Keeper of the Hammer

the Outlaw

the Master of Shadows

Grandmaster at Arms

the Blade's Shadow

Empress of the Elements

the Blind Monk

The Hallowed Seamstress

the Spider Queen

Fury of the North

the Rabble Rouser

the Demon Jester

the Eternal Nightmare

the Deathsinger

the Shadow Reaper

Agony's Embrace

the Secret Weapon
Dr. Mundo Countered By (Under 50% win rate)

the Bashful Bloom

the Troll King

the Piltover Enforcer

the Half-Dragon

the Seneschal of Demacia

the Voidreaver

the Bestial Huntress

the Spirit Walker

the Boy Who Shattered Time

The Eternal Hunters

the Ancient Fear

Scorn of the Moon

the Pridestalker

the Relentless Storm

the Exemplar of Demacia

the Crystal Vanguard

the Sad Mummy

the Wuju Bladesman

the Stoneweaver

the Iron Revenant