[Tutorial] Draven Adc, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Draven adc 5v5 )

Draven Draven Stats

Attack: 62

Defense: 3

Magic: 1

Difficulty: 8

Health: 675

Move Speed: 330

Armor: 29

Range: 550

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.679

Draven

the Glorious Executioner

Marksman Marksman


Draven 5v5 adc

ADC

  • Tier: A
  • Win: 55.39%
  • Role: 98.36%
  • Pick: 5.45%
  • Ban: 13.96%
  • Games: 446
  • KDA: 2.60
  • Score: 55.13

In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Draven Tips (Ally)

  • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.

Draven Tips (Enemy)

  • Launch skillshots toward the landing position of Draven's Spinning Axes.
  • Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Heal Heal

Consumable: 0

Cooldown: 240

Range: 850


Restores 80-318 Health (depending on champion level) and grants 30% Move Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.


Draven Masteries

Precision
Lethal Tempo
Gain [60% - 90%] (Melee) or [30% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Legend: Bloodline
Gain 0.4% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 100 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)

Cooldown: 20s
Treasure Hunter
Gain an additional 70 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 150 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor

Draven Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Draven Recommended Items (PROBUILD)

    Essence Reaver Essence Reaver

    BUY: 2900

    SELL: 2030

    55 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals additional damage and restores Mana.
  • Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed

    Infinity Edge Infinity Edge

    BUY: 3400

    SELL: 2380

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 40% Critical Strike Chance, gain35% Critical Strike Damage.
  • Bloodthirster Bloodthirster

    BUY: 3200

    SELL: 2240

    55 Attack Damage
    20% Critical Strike Chance
    15% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a Shield that decays slowly if you haven't dealt or taken damage.
  • Immortal Shieldbow Immortal Shieldbow

    BUY: 3400

    SELL: 2380

    50 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    7% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.

    Mythic Passive: Grants all other Legendary items Attack Damage and Health.
  • Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    35 Attack Damage
    20% Critical Strike Chance
    30% Armor Penetration

  • Giant Slayer: Deal bonus physical damage against champions with greater max Health than you.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Draven Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    League of Draven League of Draven

    Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

    Spinning Axe Spinning Axe

    Cooldown: 12/11/10/9/8

    Consumable: 45

    Range: 300

    Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

    Blood Rush Blood Rush

    Cooldown: 12

    Consumable: 40/35/30/25/20

    Range: 1000

    Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    Stand Aside Stand Aside

    Cooldown: 18/17/16/15/14

    Consumable: 70

    Range: 1050

    Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

    Whirling Death Whirling Death

    Cooldown: 100/90/80

    Consumable: 100

    Range: 20000

    Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

    Draven SKINS

    Draven default
    Soul Reaver Draven
    Gladiator Draven
    Primetime Draven
    Pool Party Draven
    Beast Hunter Draven
    Draven Draven
    Santa Draven
    Mecha Kingdoms Draven
    Ruined Draven
    Debonair Draven
    Fright Night Draven