[Tutorial] Diana Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Diana jungle 5v5 )

Attack: 57
Defense: 6
Magic: 8
Difficulty: 4
Health: 640
Move Speed: 345
Armor: 31
Range: 150
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
JUNGLE
- Tier: A
- Win: 44.70%
- Role: 66.86%
- Pick: 4.02%
- Ban: 2.30%
- Games: 385
- KDA: 2.47
- Score: 51.69
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana Tips (Ally)
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Diana Tips (Enemy)
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster or minion. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Diana Masteries
![]() |
![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 10% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
![]() |
![]() + + |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +6 Armor |
Diana Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Diana Recommended Items (PROBUILD)
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Diana Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 900 Unleashes a bolt of lunar energy in an arc dealing magic damage. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 40/45/50/55/60 Range: 800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. |
![]() Cooldown: 22/20/18/16/14 Consumable: 40/45/50/55/60 Range: 825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 475 Diana reveals and draws in all nearby enemies and slows them. |
Diana SKINS












Diana Counters (Over 50% win rate)

the Spirit Walker

the Spider Queen

the Boy Who Shattered Time

the Secret Weapon

the Demon Jester

the Blind Monk

Agony's Embrace

the Voidreaver

the Exemplar of Demacia

the Unshackled
Diana Countered By (Under 50% win rate)

the Eternal Nightmare

the Piltover Enforcer

the Shadow of War

the Monkey King

the Twisted Treant

the Wuju Bladesman

the Rabble Rouser

the Shadow Reaper

the Bestial Huntress

the Armordillo

Fury of the North

the Empress of the Void