[Tutorial] Diana Jungle, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Diana jungle 5v5 )

Attack: 57
Defense: 6
Magic: 8
Difficulty: 4
Health: 640
Move Speed: 345
Armor: 31
Range: 150
Health Regen: 6.5
Critical Strike: 0
Attack Speed: 0.625
Diana
Scorn of the Moon
Fighter
Mage
Diana 5v5 jungle
Diana 5v5 mid
Diana 5v5 support
Diana 5v5 adc
Diana 5v5 top
JUNGLE
- Tier: B
- Win: 47.49%
- Role: 48.92%
- Pick: 3.06%
- Ban: 1.55%
- Games: 29271
- KDA: 2.16
- Score: 57.52
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana Tips (Ally)
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Diana Tips (Enemy)
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Summoner Spells
![]() Consumable: 0 Cooldown: 15 Range: 500 Deals 600-1200 true damage to target monster. |
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Diana Masteries
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![]() Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions). |
![]() Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner |
![]() Gain 3% attack speed plus an additional 1.5% for every Legend stack ( Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill. |
![]() Deal 8% more damage to champions who have less than 40% health. |
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![]() + + |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +10% Attack Speed |
![]() +9 |
![]() +10-180 Health (based on level) |
Diana Starting Items (PROBUILD)
![]() BUY: 450 SELL: 180 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Diana Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3000 SELL: 2100 Attacks apply |
![]() BUY: 2900 SELL: 2030 Dealing 35% of a champion's maximum Health within a short duration applies After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold. |
![]() BUY: 2500 SELL: 1750 Dash in target direction, unleashing an arc of magic missiles that deal magic damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3250 SELL: 2275 Enter |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Diana Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks. |
![]() Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 900 Unleashes a bolt of lunar energy in an arc dealing magic damage. |
![]() Cooldown: 15/13.5/12/10.5/9 Consumable: 40/45/50/55/60 Range: 800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. |
![]() Cooldown: 22/20/18/16/14 Consumable: 40/45/50/55/60 Range: 825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. |
![]() Cooldown: 100/90/80 Consumable: 100 Range: 475 Diana reveals and draws in all nearby enemies and slows them. |
Diana SKINS












