[Tutorial] Brand Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Brand mid 5v5 )
Attack: 57
Defense: 2
Magic: 9
Difficulty: 4
Health: 570
Move Speed: 340
Armor: 27
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.681
Brand
the Burning Vengeance
Mage
Brand 5v5 mid
Brand 5v5 support
Brand 5v5 jungle
Brand 5v5 adc
Brand 5v5 top
MID
- Tier: Off Meta
- Win: 51.37%
- Role: 7.18%
- Pick: 0.95%
- Ban: 19.91%
- Games: 9450
- KDA: 2.33
- Score: 52.79
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
Brand Tips (Ally)
- You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
- You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
- Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.
Brand Tips (Enemy)
- Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
- Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
- Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.
Summoner Spells
Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Brand Masteries
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Damaging a Champion below 50% health deals Dark Harvest damage: 20-80 (based on level) (+5 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 45s (resets to 1.5s on takedown) |
Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s |
Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
Gain an additional Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
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Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s |
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
+9 |
+9 |
+10-180 Health (based on level) |
Brand Starting Items (PROBUILD)
BUY: 400 SELL: 160 |
BUY: 50 SELL: 20 |
BUY: 0 SELL: 0 |
Brand Recommended Items (PROBUILD)
BUY: 1100 SELL: 770 |
BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
BUY: 2600 SELL: 1820 Damaging Abilities |
BUY: 2700 SELL: 1890 Your Ultimate spells gain Ability Haste. Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist. |
BUY: 3200 SELL: 2240 |
BUY: 3250 SELL: 2275 Enter |
BUY: 0 SELL: 0 |
BUY: 500 SELL: 200 |
Brand Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim. |
Cooldown: 8/7.5/7/6.5/6 Consumable: 50 Range: 1050 Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds. |
Cooldown: 10/9.5/9/8.5/8 Consumable: 60/70/80/90/100 Range: 900 After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage. |
Cooldown: 12/11/10/9/8 Consumable: 70/75/80/85/90 Range: 625 Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled. |
Cooldown: 105/90/75 Consumable: 100 Range: 750 Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them. |