[Tutorial Patch 12.9] Azir Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Azir mid 5v5 patch 12.9)

Azir Azir Stats

Attack: 52

Defense: 3

Magic: 8

Difficulty: 9

Health: 552

Move Speed: 335

Armor: 19

Range: 525

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.625


the Emperor of the Sands

Mage Mage Marksman Marksman

Azir 5v5 mid


  • Tier: D
  • Win Rate: 45.13%
  • Role Rate: 92.25%
  • Pick Rate: 1.37%
  • Ban Rate: 0.24%
  • Games: 11411
  • KDA: 2.05
  • Score: 47.10

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Azir Tips (Ally)

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Azir Tips (Enemy)

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425

Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600

Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Azir Masteries

Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD).

Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
+10% Attack Speed
+9 Adaptive Force
+8 Magic Resist

Azir Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

15 Ability Power
70 Health

  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Drain: Restore 0.75 Mana every second. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. If you can't gain Mana, restore 50% of the value as Health instead.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Azir Recommended Items (PROBUILD)

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Luden's Tempest Luden's Tempest

    BUY: 3200

    SELL: 2240

    80 Ability Power
    6 Magic Penetration
    600 Mana
    20 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
  • Nashor's Tooth Nashor's Tooth

    BUY: 3000

    SELL: 2100

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste

    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Azir Active Abilities

    Shurima's Legacy Shurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

    Conquering Sands Conquering Sands

    Cooldown: 14/12/10/8/6

    Consumable: 55

    Range: 740

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Arise! Arise!

    Cooldown: 1.5

    Consumable: 40

    Range: 500

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

    Shifting Sands Shifting Sands

    Cooldown: 19/18/17/16/15

    Consumable: 60

    Range: 1100

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Emperor's Divide Emperor's Divide

    Cooldown: 120/105/90

    Consumable: 100

    Range: 250

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Azir SKINS

    Azir default
    Galactic Azir
    Gravelord Azir
    SKT T1 Azir
    Warring Kingdoms Azir
    Elderwood Azir

    Azir Countered By (Under 50% win rate)

    Shurima's Legacy Akali mid - 5v5

    the Rogue Assassin

    Shurima's Legacy Annie mid - 5v5

    the Dark Child

    Shurima's Legacy Twisted Fate mid - 5v5

    the Card Master

    Shurima's Legacy Corki mid - 5v5

    the Daring Bombardier

    Shurima's Legacy Rumble mid - 5v5

    the Mechanized Menace

    Shurima's Legacy Zilean mid - 5v5

    the Chronokeeper

    Shurima's Legacy Katarina mid - 5v5

    the Sinister Blade

    Shurima's Legacy Galio mid - 5v5

    the Colossus

    Shurima's Legacy Orianna mid - 5v5

    the Lady of Clockwork

    Shurima's Legacy Ryze mid - 5v5

    the Rune Mage

    Shurima's Legacy Brand mid - 5v5

    the Burning Vengeance

    Shurima's Legacy Zed mid - 5v5

    the Master of Shadows

    Shurima's Legacy Kassadin mid - 5v5

    the Void Walker

    Shurima's Legacy Ekko mid - 5v5

    the Boy Who Shattered Time

    Shurima's Legacy Vladimir mid - 5v5

    the Crimson Reaper

    Shurima's Legacy Cassiopeia mid - 5v5

    the Serpent's Embrace

    Shurima's Legacy Yone mid - 5v5

    the Unforgotten

    Shurima's Legacy Anivia mid - 5v5

    the Cryophoenix

    Shurima's Legacy Taliyah mid - 5v5

    the Stoneweaver

    Shurima's Legacy Vex mid - 5v5

    the Gloomist

    Shurima's Legacy Yasuo mid - 5v5

    the Unforgiven

    Shurima's Legacy Qiyana mid - 5v5

    Empress of the Elements

    Shurima's Legacy Neeko mid - 5v5

    the Curious Chameleon

    Shurima's Legacy Heimerdinger mid - 5v5

    the Revered Inventor

    Shurima's Legacy Ahri mid - 5v5

    the Nine-Tailed Fox

    Shurima's Legacy Kayle mid - 5v5

    the Righteous

    Shurima's Legacy Akshan mid - 5v5

    the Rogue Sentinel

    Shurima's Legacy Viktor mid - 5v5

    the Machine Herald

    Shurima's Legacy Lux mid - 5v5

    the Lady of Luminosity

    Shurima's Legacy Syndra mid - 5v5

    the Dark Sovereign

    Shurima's Legacy Irelia mid - 5v5

    the Blade Dancer

    Shurima's Legacy Veigar mid - 5v5

    the Tiny Master of Evil

    Shurima's Legacy Malzahar mid - 5v5

    the Prophet of the Void

    Shurima's Legacy Talon mid - 5v5

    the Blade's Shadow

    Shurima's Legacy Fizz mid - 5v5

    the Tidal Trickster

    Shurima's Legacy Diana mid - 5v5

    Scorn of the Moon

    Shurima's Legacy Xerath mid - 5v5

    the Magus Ascendant

    Shurima's Legacy Sylas mid - 5v5

    the Unshackled

    Shurima's Legacy Pantheon mid - 5v5

    the Unbreakable Spear

    Shurima's Legacy Aurelion Sol mid - 5v5

    The Star Forger

    Shurima's Legacy Vel'Koz mid - 5v5

    the Eye of the Void

    Shurima's Legacy Ziggs mid - 5v5

    the Hexplosives Expert

    Shurima's Legacy Seraphine mid - 5v5

    the Starry-Eyed Songstress

    Shurima's Legacy Pyke mid - 5v5

    the Bloodharbor Ripper

    Shurima's Legacy Singed mid - 5v5

    the Mad Chemist

    Shurima's Legacy Jayce mid - 5v5

    the Defender of Tomorrow