[Tutorial] Aurelion Sol Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Aurelion Sol mid 5v5 )

Attack: 55
Defense: 3
Magic: 8
Difficulty: 7
Health: 620
Move Speed: 335
Armor: 22
Range: 550
Health Regen: 5.5
Critical Strike: 0
Attack Speed: 0.625
Aurelion Sol
The Star Forger
Mage
Aurelion Sol 5v5 mid
Aurelion Sol 5v5 top
Aurelion Sol 5v5 adc
Aurelion Sol 5v5 jungle
Aurelion Sol 5v5 support
MID
- Tier: S+
- Win: 54.12%
- Role: 90.95%
- Pick: 7.16%
- Ban: 7.25%
- Games: 61555
- KDA: 2.71
- Score: 73.55
Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
Aurelion Sol Tips (Ally)
- NA
Aurelion Sol Tips (Enemy)
- NA
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 360 Range: 25000 After channeling for 4 seconds, teleports your champion to target allied structure. Upgrades to Unleashed Teleport at 10 minutes, which teleports your champion to target allied structure, minion, or ward. |
Aurelion Sol Masteries
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![]() Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown. Cooldown: 20 - 8s Cooldown Reduction: Single Target: 20%. Area of Effect: 10%. Damage over Time: 5%. |
![]() Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds |
![]() Gain bonuses upon reaching the following levels: Level 5: +5 Level 8: +5 Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. |
![]() Every 10 min gain AP or AD, 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc... |
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![]() Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game. Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed. |
![]() You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional |
![]() +9 |
![]() +9 |
![]() +10-180 Health (based on level) |
Aurelion Sol Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Aurelion Sol Recommended Items (PROBUILD)
![]() BUY: 2600 SELL: 1820 Damaging Abilities |
![]() BUY: 1100 SELL: 770 |
![]() BUY: 2900 SELL: 2030 Gain Ability Power equal to your bonus Mana. Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into |
![]() BUY: 3000 SELL: 2100 Dealing damage with Abilities causes enemies to burn. For each second in combat with enemy champions, gain increased damage. |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3600 SELL: 2520 Increases your total |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Aurelion Sol Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
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![]() Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities. |
![]() Cooldown: 3 Consumable: 30/35/40/45/50 Range: 750 Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion. |
![]() Cooldown: 0 Consumable: 50/55/60/65/70 Range: 1200 Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.\n\nAstral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.\n\nStardust increases Astral Flight's maximum range. |
![]() Cooldown: 12 Consumable: 80/85/90/95/100 Range: 750 Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold. |
![]() Cooldown: 120/110/100 Consumable: 100 Range: 1250 Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend. |
Aurelion Sol SKINS




