Top
Menu QUICK GUILD
5V5URFARAMPOROBLITZ

[Tutorial Patch 12.9] Aurelion Sol Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Aurelion Sol mid 5v5 patch 12.9)

Aurelion Sol Aurelion Sol Stats

Attack: 57

Defense: 3

Magic: 8

Difficulty: 7

Health: 575

Move Speed: 325

Armor: 19

Range: 550

Health Regen: 7

Critical Strike: 0

Attack Speed: 0.625

Aurelion Sol

The Star Forger

Mage Mage


Aurelion Sol 5v5 mid

MID

  • Tier: A
  • Win Rate: 52.82%
  • Role Rate: 90.83%
  • Pick Rate: 1.05%
  • Ban Rate: 0.35%
  • Games: 7822
  • KDA: 2.62
  • Score: 55.22

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

Aurelion Sol Tips (Ally)

  • You can use Comet of Legend's flight to grow Starsurge to massive proportions.
  • Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range.
  • Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes.

Aurelion Sol Tips (Enemy)

  • Try to get inside his orbit, since his stars can't hurt you up close.
  • His stars disappear while stunned or silenced, giving you an easy opportunity to fight him.
  • He gains speed while chasing in a straight line, but taking damage makes him lose that momentum.
  • His Starsurge ability can grow to cover a huge area - don't stay in the same place too long!

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Aurelion Sol Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Relentless Hunter
Gain 5 Move Speed out of combat plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Inspiration
Time Warp Tonic
Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
MagicRes
+8 Magic Resist

Aurelion Sol Starting Items (PROBUILD)

Corrupting Potion Corrupting Potion

BUY: 500

SELL: 200

Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

Stealth Ward Stealth Ward

BUY: 0

SELL: 0

Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Aurelion Sol Recommended Items (PROBUILD)

Sorcerer's Shoes Sorcerer's Shoes

BUY: 1100

SELL: 770

18 Magic Penetration
45 Move Speed

Everfrost Everfrost

BUY: 2800

SELL: 1960

70 Ability Power
250 Health
600 Mana
20 Ability Haste


Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).

Mythic Passive: Grants all other Legendary items 10 Ability Power.

Rylai's Crystal Scepter Rylai's Crystal Scepter

BUY: 2600

SELL: 1820

75 Ability Power
400 Health

  • Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 2600

    SELL: 1820

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

    Morellonomicon Morellonomicon

    BUY: 2500

    SELL: 1750

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects on the target.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Aurelion Sol Active Abilities

    123456789101112131415161718
    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Center of the Universe Center of the Universe

    Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.

    Starsurge Starsurge

    Cooldown: 12/11/10/9/8

    Consumable: 60/70/80/90/100

    Range: 1075

    Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.

    Celestial Expansion Celestial Expansion

    Cooldown: 8/6.5/5/3.5/2

    Consumable: 70/80/90/100/110

    Range: 600

    Aurelion Sol pushes his stars farther out, increasing their damage and speed.

    Comet of Legend Comet of Legend

    Cooldown: 80/75/70/65/60

    Consumable: 60

    Range: 5500/6000/6500/7000/7500

    Aurelion Sol takes off flying for a long distance.

    Voice of Light Voice of Light

    Cooldown: 110/90/70

    Consumable: 100

    Range: 1500

    Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.

    Aurelion Sol SKINS

    Aurelion Sol default
    Ashen Lord Aurelion Sol
    Mecha Aurelion Sol
    Storm Dragon Aurelion Sol