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[Tutorial Patch 12.9] Akshan Top, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Akshan top 5v5 patch 12.9)

Akshan Akshan Stats

Attack: 52

Defense: 0

Magic: 0

Difficulty: 0

Health: 560

Move Speed: 330

Armor: 26

Range: 500

Health Regen: 3.75

Critical Strike: 0

Attack Speed: 0.638

Akshan

the Rogue Sentinel

Marksman Marksman Assassin Assassin


Akshan 5v5 top
Akshan 5v5 mid
Akshan 5v5 adc

TOP

  • Tier: B
  • Win Rate: 52.64%
  • Role Rate: 27.29%
  • Pick Rate: 1.74%
  • Ban Rate: 15.89%
  • Games: 10982
  • KDA: 1.93
  • Score: 56.05

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Akshan Tips (Ally)

  • Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra's many scoundrels while living by his own moral code: “Don't be an ass.”

Akshan Tips (Enemy)

  • NA

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Akshan Masteries

Precision
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Presence of Mind
Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Legend: Bloodline
Gain 0.6% lifesteal for every Legend stack (max 15 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Shield Bash
While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

You have up to 2s after the shield expires to use this effect.
AttackSpeed
+10% Attack Speed
Adaptive
+9 Adaptive Force
Armor
+6 Armor

Akshan Starting Items (PROBUILD)

Doran's Blade Doran's Blade

BUY: 450

SELL: 180

8 Attack Damage
80 Health

  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

    Akshan Recommended Items (PROBUILD)

    Hullbreaker Hullbreaker

    BUY: 2800

    SELL: 1960

    50 Attack Damage
    400 Health
    150% Base Health Regen

  • Boarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers.

    Boarding Party's resistances decay over 3 seconds when an ally gets too close.

  • Berserker's Greaves Berserker's Greaves

    BUY: 1100

    SELL: 770

    35% Attack Speed
    45 Move Speed

    Kraken Slayer Kraken Slayer

    BUY: 3400

    SELL: 2380

    65 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance

  • Bring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.

    Mythic Passive: Grants all other Legendary items 10% Attack Speed.
  • The Collector The Collector

    BUY: 3000

    SELL: 2100

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • Wit's End Wit's End

    BUY: 3100

    SELL: 2170

    40 Attack Damage
    40% Attack Speed
    40 Magic Resist

  • Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.
  • Lord Dominik's Regards Lord Dominik's Regards

    BUY: 3000

    SELL: 2100

    30 Attack Damage
    20% Critical Strike Chance
    35% Armor Penetration

  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2000.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.
    Elixir of Wrath Elixir of Wrath

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Akshan Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Dirty Fighting Dirty Fighting

    Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.

    When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

    Avengerang Avengerang

    Cooldown: 8/7.25/6.5/5.75/5

    Consumable: 60/65/70/75/80

    Range: 850

    Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

    Going Rogue Going Rogue

    Cooldown: 18/14/10/6/2

    Consumable: 40/30/20/10/0

    Range: 5500

    Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.

    When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

    Heroic Swing Heroic Swing

    Cooldown: 18/16.5/15/13.5/12

    Consumable: 70

    Range: 800

    Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

    Comeuppance Comeuppance

    Cooldown: 100/85/70

    Consumable: 100

    Range: 2500

    Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

    Akshan SKINS

    Akshan default
    Cyber Pop Akshan
    Crystal Rose Akshan