[Tutorial] Ahri Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)
Champion Info (Ahri mid 5v5 )
Move Speed: 330
Health Regen: 2.5
Critical Strike: 0
Attack Speed: 0.668
the Nine-Tailed Fox
Ahri 5v5 mid
- Tier: S
- Win: 49.83%
- Role: 95.61%
- Pick: 8.62%
- Ban: 3.85%
- Games: 739
- KDA: 2.52
- Score: 55.71
Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.
Ahri Tips (Ally)
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Ahri Tips (Enemy)
- Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
- Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
Teleports your champion a short distance toward your cursor's location.
Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.
Cooldown: 25 - 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Heal when you damage an enemy champion.
Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)
Collect eyeballs for champion takedowns. Gain an
Upon completing your collection at 10 eyeballs, additionally gain an
Collect 1 eyeball per champion takedown.
Your ultimate gains
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
+10% Attack Speed
+8 Magic Resist
Ahri Starting Items (PROBUILD)
Ahri Recommended Items (PROBUILD)
Ahri Active Abilities
After killing 9 minions or monsters, Ahri heals.
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Ahri Counters (Over 50% win rate)
the Ice Witch
the Aspect of Twilight
the Void Walker
the Lady of Clockwork
the Master of Shadows
the Tidal Trickster
the Emperor of the Sands
the Hexplosives Expert
the Dark Child
the Crimson Reaper
the Rune Mage
The Star Forger
Ahri Countered By (Under 50% win rate)
the Serpent's Embrace
the Blade's Shadow
the Defender of Tomorrow
the Prophet of the Void
the Machine Herald
the Dark Sovereign
the Sinister Blade
the Saltwater Scourge
the Rogue Assassin
the Rogue Sentinel
the Lady of Luminosity
the Unbreakable Spear