Champion Info (Ahri mid 5v5 patch 12.9)

Attack: 53
Defense: 4
Magic: 8
Difficulty: 5
Health: 500
Move Speed: 330
Armor: 18
Range: 550
Health Regen: 2.5
Critical Strike: 0
Attack Speed: 0.668
MID
- Tier: S+
- Win Rate: 51.62%
- Role Rate: 95.10%
- Pick Rate: 13.96%
- Ban Rate: 12.62%
- Games: 113038
- KDA: 2.55
- Score: 80.47
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.
Ahri Tips (Ally)
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Ahri Tips (Enemy)
- Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
- Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
Summoner Spells
![]() Consumable: 0 Cooldown: 300 Range: 425 Teleports your champion a short distance toward your cursor's location. |
![]() Consumable: 0 Cooldown: 180 Range: 600 Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. |
Ahri Masteries
![]() |
![]() Hitting a champion with 3 separate attacks or abilities within 3s deals bonus Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage. Cooldown: 25 - 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.' |
![]() Heal when you damage an enemy champion. Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level) Cooldown: 20s |
![]() Collect eyeballs for champion takedowns. Gain an Upon completing your collection at 10 eyeballs, additionally gain an Collect 1 eyeball per champion takedown. |
![]() Your ultimate gains Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion. |
![]() |
![]() Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain |
![]() Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50. Manaless: Champions without mana restore 12% missing health instead. |
![]() +10% Attack Speed |
![]() +9 |
![]() +8 Magic Resist |
Ahri Starting Items (PROBUILD)
![]() BUY: 400 SELL: 160 |
![]() BUY: 50 SELL: 20 |
![]() BUY: 0 SELL: 0 |
Ahri Recommended Items (PROBUILD)
![]() BUY: 1100 SELL: 770 |
![]() BUY: 3200 SELL: 2240 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 3000 SELL: 2100 |
![]() BUY: 2600 SELL: 1820 |
![]() BUY: 3600 SELL: 2520 |
![]() BUY: 0 SELL: 0 |
![]() BUY: 500 SELL: 200 |
Ahri Active Abilities
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q | Q | Q | Q | Q | ||||||||||||||
W | W | W | W | W | ||||||||||||||
E | E | E | E | E | ||||||||||||||
R | R | R |
Passive | Q | W | E | R |
---|---|---|---|---|
![]() When Ahri strikes 9 enemies with her abilities, her next ability also heals her for each enemy hit. |
![]() Cooldown: 7 Consumable: 60/70/80/90/100 Range: 970 Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. |
![]() Cooldown: 9/8/7/6/5 Consumable: 25 Range: 700 Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies. |
![]() Cooldown: 12 Consumable: 50 Range: 975 Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. |
![]() Cooldown: 130/105/80 Consumable: 100 Range: 450 Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions. |
Ahri SKINS















Ahri Counters (Over 50% win rate)

the Mad Chemist

the Emperor of the Sands

the Deceiver

the Card Master

the Rune Mage

the Noxian Grand General

the Terror of the Void

the Starry-Eyed Songstress

the Bloodharbor Ripper

the Dark Sovereign

the Unforgotten

the Aspect of Twilight

the Chronokeeper

the Unshackled

the Blade's Shadow

the Daring Bombardier

the Lady of Clockwork

the Rogue Assassin

the Serpent's Embrace

the Deathsinger

the Eye of the Void

the Sinister Blade

the Unforgiven

the Hexplosives Expert

the Colossus

the Tidal Trickster