[Tutorial] Ahri Mid, Recommended Items | Masteries | Runes | Summoner Spells | Ability - (Mode 5V5)

Champion Info (Ahri mid 5v5 )

Ahri Ahri Stats

Attack: 53

Defense: 4

Magic: 8

Difficulty: 5

Health: 570

Move Speed: 330

Armor: 18

Range: 550

Health Regen: 2.5

Critical Strike: 0

Attack Speed: 0.668

Ahri

the Nine-Tailed Fox

Mage Mage Assassin Assassin


Ahri 5v5 mid

MID

  • Tier: S
  • Win: 49.83%
  • Role: 95.61%
  • Pick: 8.62%
  • Ban: 3.85%
  • Games: 739
  • KDA: 2.52
  • Score: 55.71

Innately connected to the magic of the spirit realm, Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence—receiving flashes of their memory and insight from each soul she consumes. Once a powerful yet wayward predator, Ahri is now traveling the world in search of remnants of her ancestors while also trying to replace her stolen memories with ones of her own making.

Ahri Tips (Ally)

  • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
  • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
  • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

Ahri Tips (Enemy)

  • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
  • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.

Summoner Spells

Flash Flash

Consumable: 0

Cooldown: 300

Range: 425


Teleports your champion a short distance toward your cursor's location.

Ignite Ignite

Consumable: 0

Cooldown: 180

Range: 600


Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.


Ahri Masteries

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.

Healing: 16-30 (+0.15 bonus AD, +0.08 AP) health (based on level)

Cooldown: 20s
Eyeball Collection
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 Magic Resist

Ahri Starting Items (PROBUILD)

Doran's Ring Doran's Ring

BUY: 400

SELL: 160

15 Ability Power
70 Health

  • Focus: Attacks deal additional damage to minions.
  • Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.
  • Health Potion Health Potion

    BUY: 50

    SELL: 20

    Active - Consume: Drink the potion to restore 120 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.

    Ahri Recommended Items (PROBUILD)

    Everfrost Everfrost

    BUY: 2800

    SELL: 1960

    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

    Mythic Passive: Grants all other Legendary items Ability Power.

    Sorcerer's Shoes Sorcerer's Shoes

    BUY: 1100

    SELL: 770

    18 Magic Penetration
    45 Move Speed

    Horizon Focus Horizon Focus

    BUY: 3000

    SELL: 2100

    100 Ability Power
    150 Health
    15 Ability Haste

  • Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
  • Shadowflame Shadowflame

    BUY: 3000

    SELL: 2100

    100 Ability Power
    200 Health

  • Cinderbloom: Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
  • Zhonya's Hourglass Zhonya's Hourglass

    BUY: 3000

    SELL: 2100

    80 Ability Power
    45 Armor
    15 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.

    Rabadon's Deathcap Rabadon's Deathcap

    BUY: 3600

    SELL: 2520

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • Stealth Ward Stealth Ward

    BUY: 0

    SELL: 0

    Active - Trinket: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards.
    Elixir of Sorcery Elixir of Sorcery

    BUY: 500

    SELL: 200

    Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Ahri Active Abilities

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    QQQQQ
    WWWWW
    EEEEE
    RRR
    PassiveQWER
    Essence Theft Essence Theft

    After killing 9 minions or monsters, Ahri heals.
    After taking down an enemy champion, Ahri heals for a greater amount.

    Orb of Deception Orb of Deception

    Cooldown: 7

    Consumable: 55/65/75/85/95

    Range: 970

    Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    Fox-Fire Fox-Fire

    Cooldown: 9/8/7/6/5

    Consumable: 30

    Range: 700

    Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.

    Charm Charm

    Cooldown: 14

    Consumable: 60

    Range: 975

    Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.

    Spirit Rush Spirit Rush

    Cooldown: 140/115/90

    Consumable: 100

    Range: 450

    Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.

    Ahri SKINS

    Ahri default
    Dynasty Ahri
    Midnight Ahri
    Foxfire Ahri
    Popstar Ahri
    Challenger Ahri
    Academy Ahri
    Arcade Ahri
    Star Guardian Ahri
    K/DA Ahri
    Prestige K/DA Ahri
    Elderwood Ahri
    Spirit Blossom Ahri
    K/DA ALL OUT Ahri
    Coven Ahri
    Prestige K/DA Ahri (2022)
    Arcana Ahri